Gym light is bad. Strip lights go green, the wall under the roof goes dead, the floor is dark and the tape colours turn to mud. Every preset here fixes one of those and keeps the contrast low so the wall stays soft.
On the Wall is the climbing. Jug Haul lifts the room. Crimp Edge, Sloper Pinch and Heel Hook keep the hold and the grit sharp inside a soft grade. Overhang Reach warms the underside of the roof. Top Out pushes the whites so chalk and ceiling light stay bright. Send Attempt opens the shadows across the whole wall so the try that counts is all in the frame.
The Room is the light itself. Route Tape pushes red, blue and magenta so a line reads at a glance. Wall Panel moves the blue hue so plywood stops looking cold and plastic. Chalk Dust takes dehaze negative on purpose so the air after a fall keeps its bloom. On the Ground is the floor: belay stance, mats, rope bag, harness, faces still readable.
Tap, check the tape, go again.










